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What Effects Ash Bladestorm Dmg



Click the name to select the malicious process.4. Under Process Name column, look for Advanced Mac Tuneup. Advanced mac cleaner scam. Choose All Processes from the upper right corner of the window.3.

Can i just quickly ask, is Ascendancy points still the same order even with the changes?
Posted by
on Jun 6, 2019, 10:28:38 PM
Planning on using this build and going reave or lacerate for clearing, do you think a Vaal Double strike setup would be the best option for extra boss/single target help? If so do you recommend the gems that are in the POB or for pure physical single target something like (damage on full life, melee physical, multistrike, maim, brutality) ?
Posted by
on Jun 6, 2019, 10:37:54 PM
its me or pulverise support seem pretty insane?lot of aoe+dmg but we lose some atk speed. im i missing something or its like a mix of increased area of effect+concentrated effect together?feel like we should swap increased area of effect for pulverise for a small area of effect loss but major dmg boost.
rage seem pretty damn strong also especialy if we use berserk. there seem to be so many better support or side skill now.will be hard to choose.rage-berserk-blood and sand-pulverise
between i ask it again for demi: why the inc area of effect nods for aura in your endgame tree? its a defence lost if you put those 3 pts in life for 14% life and 3 % all res or losing lot of aoe+dmg if you take , executioner. i dont see the point of this area of effect for aura nods. for banner?
Last edited by zakariusqc on Jun 7, 2019, 4:37:47 AM
Posted by
on Jun 6, 2019, 11:43:58 PM
Could You update leveling trees? Is auto-update in PoB ok or do I have to use brain? :(
Posted by
Bezronczek
on Jun 7, 2019, 11:26:54 AM
'
Could You update leveling trees? Is auto-update in PoB ok or do I have to use brain? :(

I used auto update and then deleted the 3.6 trees. It all looks good to me
Posted by
on Jun 7, 2019, 12:19:31 PM
'

Hey just to share with ya what I plan on swapping for the cyclone variant. My plan is to go Cyclone, Dmg on Full Life, Melee Phys, Hypothermia, Fortify.. and then depending on how it looks in path of building once its updated, either Close Combat Support or Conc/Inc Aoe. Lemme know what ya think!

cool, ya if i decide to play this build, im thinking of similar links. i dont mind losing a bit of dps for the added survivability. not sure if i want to start as cyclone as i think the whole world will be playing this now with the melee buffs so gear might be crazy expensive. might play the trapper. still uncertain
Posted by
on Jun 7, 2019, 2:30:57 PM
'
its me or pulverise support seem pretty insane?lot of aoe+dmg but we lose some atk speed. im i missing something or its like a mix of increased area of effect+concentrated effect together?feel like we should swap increased area of effect for pulverise for a small area of effect loss but major dmg boost.
rage seem pretty damn strong also especialy if we use berserk. there seem to be so many better support or side skill now.will be hard to choose.rage-berserk-blood and sand-pulverise
between i ask it again for demi: why the inc area of effect nods for aura in your endgame tree? its a defence lost if you put those 3 pts in life for 14% life and 3 % all res or losing lot of aoe+dmg if you take , executioner. i dont see the point of this area of effect for aura nods. for banner?

If you are talking about the 'Champion of the Cause' cluster it is about the 'increase effect of non-curse auras', not the area of effect.
Posted by
on Jun 7, 2019, 4:46:55 PM
hi - what gems put in 4 link gear whis lacerate ?
it will take time for get 6 link armor ?
Posted by
valb28
on Jun 7, 2019, 6:17:56 PM
'
hi - what gems put in 4 link gear whis lacerate ?
it will take time for get 6 link armor ?

gem links are in order of priority. drop the last 2 until you get a 5 or 6 link
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Posted by
on Jun 7, 2019, 6:44:14 PM
'
'
its me or pulverise support seem pretty insane?lot of aoe+dmg but we lose some atk speed. im i missing something or its like a mix of increased area of effect+concentrated effect together?feel like we should swap increased area of effect for pulverise for a small area of effect loss but major dmg boost.
rage seem pretty damn strong also especialy if we use berserk. there seem to be so many better support or side skill now.will be hard to choose.rage-berserk-blood and sand-pulverise
between i ask it again for demi: why the inc area of effect nods for aura in your endgame tree? its a defence lost if you put those 3 pts in life for 14% life and 3 % all res or losing lot of aoe+dmg if you take , executioner. i dont see the point of this area of effect for aura nods. for banner?

If you are talking about the 'Champion of the Cause' cluster it is about the 'increase effect of non-curse auras', not the area of effect.

Those nods still seem weak. Does PoB calculate de dmg Inc of those nods in the dps? It seem like it does and the dmg Inc is minimal compared To par say, executioner that also Inc aoe. Anyway il test it in the new league
Posted by
on Jun 7, 2019, 8:30:26 PM

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Recently I have been testing Ash Prime's Bladestorm with certain melee weapons and their respective mods. I know for a fact that it is affected by mods that change the melee attack speed and it seems that damage mods also have a significant change.

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What Effects Ash Bladestorm Dmg 2

This article is about the damage caused by some moves. For the beta name of Magneton, see Magneton.
The contents of this article have been suggested to be split into Crash damage.
Please discuss it on the talk page for this article.
What effects ash bladestorm dmg 1
Submission, a recoil move, is used.

Recoil (Japanese: 反動recoil) is the damage taken by the attacking Pokémon when successfully using certain risky moves. In most cases, recoil damage is relative to the damage dealt to the opponent, but in the cases of Struggle (from Generation IV onward) and Shadow End it is instead relative to the user's maximum HP.

The moves Jump Kick and High Jump Kick have a similar mechanic called crash damage. Crash damage is only applied if the move misses; from Generation II to IV, it is similarly dependent on the damage the move would have dealt.

The item Life Orb has a similar (but otherwise unrelated) mechanic that causes the holder to lose HP upon executing any move. Unlike the HP loss by Life Orb (a secondary effect that activates after the move is executed), recoil is a primary effect and thus not negated by Sheer Force.

What Effects Ash Bladestorm Dmg 1

In Pokémon Stadium only, if a recoil move knocks out the opponent, then the user will not take recoil damage.

The Ability Magic Guard prevents the Pokémon that has it from taking indirect damage (including recoil damage), except recoil damage from Struggle. The Ability Rock Head prevents the Pokémon that has it from taking recoil damage, except recoil from Struggle, Shadow Rush and Shadow End.

The Ability Reckless increases the power of moves with recoil by 20%, except Struggle. Reckless does not increase the amount of recoil taken directly, but the user will also take 20% more recoil than normal because of the damage increase. Reckless does not increase the bonus or damage taken from Life Orb.

  • 1Moves with recoil damage

Moves with recoil damage

NameType Category Power Accuracy Notes
Take DownNormalPhysical 90 85% User receives 1/4 of damage dealt as recoil damage.
Double-EdgeNormalPhysical120 100% User receives 1/3 of damage dealt as recoil damage.
SubmissionFightingPhysical 80 80% User receives 1/4 of damage dealt as recoil damage.
StruggleNormalPhysical 50 User always loses 1/4 maximum HP as recoil damage; hits Ghost-type Pokémon from Generation II on.
Volt TackleElectricPhysical 120 100% User receives 1/3 of damage dealt as recoil damage; 10% chance of paralyzing the target.
Flare BlitzFirePhysical 120 100% User receives 1/3 of damage dealt as recoil damage; 10% chance of burning the target.
Brave BirdFlyingPhysical 120 100% User receives 1/3 of damage dealt as recoil damage.
Wood HammerGrassPhysical 120 100% User receives 1/3 of damage dealt as recoil damage.
Head SmashRockPhysical 150 80% User receives 1/2 of damage dealt as recoil damage.
Wild ChargeElectricPhysical 90 100% User receives 1/4 of damage dealt as recoil damage.
Head ChargeNormalPhysical 120 100% User receives 1/4 of damage dealt as recoil damage.
Light of RuinFairySpecial 140 90% User receives 1/2 of damage dealt as recoil damage.
Shadow Rush*ShadowPhysical 90 100% User receives 1/4 of damage dealt as recoil damage; more likely to have a critical hit when the Pokémon is in Hyper Mode.
Shadow EndShadowPhysical 120 60% User receives 1/2 of current HP as recoil damage.
Effects

Moves with crash damage

NameType Category Power Accuracy Notes
Jump KickFightingPhysical100 95% If the move misses, the user receives damage equal to half of its max HP rounded down.
High Jump KickFightingPhysical130 90% If the move misses, the user receives damage equal to half of its max HP rounded down.

In the anime

Infernape damaged by recoil

Recoil has been noted multiple times in the anime, most notable after Pikachu uses Volt Tackle. Brock has stated many times that Volt Tackle causes recoil and is very risky.

Ash's Staraptor and Reggie's Staraptor both know Brave Bird, which was stated to do recoil damage, making it a very risky move. The same goes for Flint's Infernape and Ash's Infernape, who both know Flare Blitz, and Roark's Rampardos, who knows Head Smash.

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Bladestorm

Take Down is referred to as a risky move numerous times in the anime, along with Double-Edge. However, in some early anime episodes, such as The Battle of the Badge, where Ash's Pidgeotto used Double-Edge, it apparently took no recoil damage.

Crash damage has been featured in the anime as well. When Gilbert's Hitmonlee failed to hit Pikachu with High Jump Kick in Saved by the Beldum, it only got hurt itself. Another such case was in Wheel of Frontier, when Greta's Medicham was hurt when its High Jump Kick failed to hit Snorlax. Ash's Scraggy has also got hurt as a result of a missing High Jump Kick. Korrina's Mienfoo took crash damage after Ash's Hawlucha dodged its High Jump Kick in Showdown at the Shalour Gym!.

In The Moment of Lumiose Truth!, Bunnelby was revealed to have learned Wild Charge. However, immediately after using Wild Charge, Bunnelby used Dig to cut down on the effects of recoil damage.

In A Legendary Photo Op!, Ash's Talonflame attempted to use its newly learned Brave Bird to protect Ash and his friends from a wildMoltres. The recoil from the attack exhausted Talonflame, rendering it unable to fly, and it nearly fell into the volcano they had been fighting over.

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